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Meme Media and Meme Market Architectures

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作者
Yuzuru Tanaka
出版社
John Wiley
ISBN
9780471453789
出版日期
2003/07

簡介

This book provides an integrated view of the five kinds of enabling technologies in terms of knowledge media architectures: multimedia and hypermedia, object-oriented GUI and visual programming, reusable component software and component integration, network publishing and electronic commerce, and object-oriented and multimedia databases. Among many books on multimedia and hypermedia, few address knowledge. Of those that do, none focus on media for the editing, distribution, and management of knowledge the way this book does. It is written based on the hypothesis that knowledge media work as genes, with their network publishing repository, working as a gene pool to accelerate the evolution of knowledge shared in our societies.

目錄

Preface xvii 1 Overview and Introduction 1 1.1 Why Meme Media? 1 1.2 How Do Meme Media Change the Reuse of Web Contens? 3 1.3 How Do Meme Media Work? 7 1.4 Frequently Asked Questions and Limitations 8 1.5 Organization of this Book 9 2 Knowledge Media and Meme Media 11 2.1 Introduction to Knowledge Media and Meme Media 11 2.2 From Information Technologies to Media Technologies 27 2.3 Summary 34 3 Augmentation Media Architectures and Technologies— 35 3.1 History and Evolution of Augmentation Media 36 3.2 History and Evolution of Knowledge-Media Architectures 45 3.3 Meme Media and their Applications 48 3.4 Web Technologies and Meme Media 55 3.5 Summary 59 4 An Outline of IntelligentPad and Its Development History 67 4.1 Brief Introduction to IntelligentPad 67 4.2 IntelligentPad Architecture 70 4.3 Worldwide Marketplace Architectures for Pads 80 4.4 End-User Computing and Media Toolkit System 81 4.5 Open Cross-Platform Reusability 85 4.6 Reediting and Redistribution by End-Users 86 4.7 Extension toward 3D Representation Media 88 4.8 Summary 89 5 Object Orientation and MVC 92 5.1 Object-Oriented System Architecture—A Technical Introduction 93 5.2 Class Refinement and Prototyping 94 5.3 Model, View, Controller 95 5.4 Window Systems and Event Dispatching 99 5.5 Summary 103 6 Component Integration 106 6.1 Object Reusability 107 6.2 Components and Application Linkage 107 6.3 Compound Documents and Object Embedding/Linking 113 6.4 Generic Components 114 6.5 What to Reuse—Components or Sample Compositions? 115 6.6 Reuses and Maintenance 116 6.7 Integration of Legacy Software 118 6.8 Distributed Component Integration and Web Technologies 119 6.9 Summary 125 7 Meme Media Architecture 128 7.1 Current Megatrends in Computer Systems 128 7.2 Primitive Media Objects 129 7.3 Composition through Slot Connections 134 7.4 Compound-Document Architecture 136 7.5 Standard Messages between Pads 137 7.6 Physical and Logical Events and their Dispatching 140 7.7 Save and Exchange Format 146 7.8 Copy and Shared Copy 147 7.9 Global Variable Pads 149 7.10 Summary 149 8 Utilities for Meme Media 152 8.1 Generic Utility Functions as Pads 152 8.2 FieldPad for the Event Sharing 153 8.3 StagePad for Programming User Operations 166 8.4 Geometrical Management of Pads 181 8.5 Proxy Pads to Assimilate External Objects 181 8.6 Legacy Software Migration 185 8.7 Special Effect Techniques 186 8.8 Expression Pad 188 8.9 Transformation Pads 188 8.10 Summary 189 9 Multimedia Application Framework 191 9.1 Component Pads for Multimedia Application Frameworks 191 9.2 Articulation of Objects 195 9.3 Hypermedia Framework 199 9.4 Summary 204 10 IntelligentPad and Databases 205 10.1 Relational Databases, Object-Oriented Databases, and Instance Bases 205 10.2 Form Bases 208 10.3 Pads as Attribute Values 215 10.4 Multimedia Database 219 10.5 Hypermedia Database 224 10.6 Geographical Information Databases 228 10.7 Content-Based Search and Context-Based Search 232 10.8 Management and Retrieval of Pads 234 10.9 Summary 239 11 Meme Pool Architectures 242 11.1 Pad Publication Repository and the WWW 242 11.2 Pad Publication and Pad Migration 244 11.3 Web Pages as Pad Catalog 245 11.4 URL-Anchor Pads 248 11.5 HTMLViewerPad with Embedded Arbitrary Composite Pads 250 11.6 New Publication Media 253 11.7 Annotation on Web Pages 258 11.8 Piazza as a Meme Pool 260 11.9 Reediting and Redistributing Web Content as Meme Media Objects 263 11.10 Redistribution and Publication of Meme Media Objects as Web Content 285 11.11 Summary 288 12 Electronic Commerce for Pads 291 12.1 Electronic Commerce 291 12.2 From Pay-per-Copy to Pay-per-Use 293 12.3 Digital Accounting, Billing, and Payment 294 12.4 Ecology of Pads in the Market 295 12.5 Superdistribution of Pads 297 12.6 Pad Integration and Package Business 301 12.7 Summary 303 13 Spatiotemporal Editing of Pads 305 13.1 Geometrical Arrangement of Pads 305 13.2 Time-Based Arrangement of Pads 311 13.3 Spatiotemporal Editing of Pads 315 13.4 Information Visualization 320 13.5 Summary 323 14 Dynamic Interoperability of Pads and Workflow Modeling 325 14.1 Dynamic Interoperability of Pads Distributed across Networks 325 14.2 Extended Form-Flow System 331 14.3 Pad-Flow Systems 337 14.4 Dynamic Interoperability across Networks 338 14.5 Workflow and Concurrent Engineering 339 14.6 Summary 345 15 Agent Media 347 15.1 Three Different Meanings of Agents 347 15.2 Collaborative-and-Reactive Agents and Pads 348 15.3 Mobile Agents and Pads 351 15.4 Pad Migration and Script Languages 354 15.5 Summary 355 16 Software Engineering with IntelligentPad 357 16.1 IntelligentPad as Middleware 357 16.2 Concurrent Engineering in Software Development 359 16.3 Components and Their Integration 361 16.4 Patterns and Frameworks in IntelligentPad 363 16.5 From Specifications to a Composite Pad 366 16.6 Pattern Specifications and the Reuse of Pads 373 16.7 IntelligentPad as a Software Development Framework 384 16.8 Summary 384 17 Other Applications of IntelligentPad 386 17.1 Capabilities Brought by the Implementation in IntelligentPad 387 17.2 Tool Integration Environments and Personal Information Management 387 17.3 Educational Applications 389 17.4 Web Page Authoring 400 17.5 Other Applications 401 17.6 Summary 406 18 3D Meme Media 407 18.1 3D Meme Media IntelligentBox 407 18.2 3D Application Systems 408 18.3 IntelligentBox Architecture 409 18.4 Example Boxes and Utility Boxes 410 18.5 Animation with IntelligentBox 412 18.6 Information Visualization with IntelligentBox 419 18.7 Component-Based Framework for Database Reification 437 18.8 Virtual Scientific Laboratory Framework 445 18.9 3D Meme Media and a Worldwide Repository of Boxes as a Meme Pool 451 18.10 Summary 452 19 Organization and Access of Meme Media Objects 457 19.1 Organization and Access of Intellectual Resources 457 19.2 Topica Framework 459 19.3 The Application Horizon of the Topica Framework 462 19.4 Queries over the Web of Topica Documents 465 19.5 Related Research 468 19.6 Summary 471 References 472 20 IntelligentPad Consortium and Available Software 474 20.1 IntelligentPad Consortium 474 20.2 Available Software 475 20.3 Concluding Remarks 476 Author Index 477 Subject Index 479 About the Author 497

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