QUANTUM PHYSICS (2版)
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書名:Quantum Physics of Atoms, Molecules, Solids, Nuclei, and Particles 2/E
作者:EISBERG
出版社:WILEY
出版日期:1985/02/14
ISBN:9780471873730
原價:
2300
售價:
2254
現省:
46元
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近代物理導讀與精解 (10版)
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書名:研究所、大學:近代物理導讀與精解
作者:赫龍
出版社:超級科技
出版日期:2014/07/01
ISBN:9785550261682
內容簡介
研究所考試、大學用書,代物理的蓬勃發展,包括愛因斯坦的相對論等,許多理論相繼出籠,全球科技也隨之突飛猛進,尤其是電子科技、光電科技和奈米科技等領域。若想進一步鑽研這些領域,對近代物理的了解更是不可或缺。
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THERMAL PHYSICS(台灣版) (2版)
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【原文書】
書名:Thermal Physics 2/E
作者:Charles Kittel
ISBN:0716710889
Synopsis
CONGRATULATIONS TO HERBERT KROEMER, 2000 NOBEL LAUREATE FOR PHYSICS
For upper-division courses in thermodynamics or statistical mechanics, Kittel and Kroemer offers a modern approach to thermal physics that is based on the idea that all physical systems can be described in terms of their discrete quantum states, rather than drawing on 19th-century classical mechanics concepts.
"synopsis" may belong to another edition of this title.
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The Vampire’s Assistant and Other Tales from the Cirque Du Freak
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Physically Based Rendering, Fourth Edition: From Theory to Implementation (4版)
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【簡介】
A comprehensive update of the leading-edge computer graphics textbook that sets the standard for physically-based rendering in the industry and the field, with new material on GPU ray tracing.Photorealistic computer graphics are ubiquitous in today’s world, widely used in movies and video games as well as product design and architecture. Physically-based approaches to rendering, where an accurate modeling of the physics of light scattering is at the heart of image synthesis, offer both visual realism and predictability. Now in a comprehensively updated new edition, this best-selling computer graphics textbook sets the standard for physically-based rendering in the industry and the field. Physically Based Rendering describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method known as literate programming combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The book’s leading-edge algorithms, software, and ideas--including new material on GPU ray tracing--equip the reader to design and employ a full-featured rendering system capable of creating stunning imagery. This essential text represents the future of real-time graphics. Detailed and rigorous but accessible approach guides readers all the way from theory to practical software implementationFourth edition features new chapter on GPU ray tracing essential for game developersThe premier reference for professionals learning about and working in the fieldWon its authors a 2014 Academy Award for Scientific and Technical Achievement Includes a companion site complete with source code
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